Gaming Curriculum

Gaming Curriculum 1

BUILD LITERACY. BOLSTER CONFIDENCE. 

IGNITE IMAGINATIONS.

Gaming Curriculum 2
Taacher-Gamer Handbook Cover

The Teacher-Gamer Handbook will be going to print in April 2020.

Using Role-Playing Games, the Teacher-Gamer Gaming Curriculum is a wellbeing approach to resiliency and life-skills development, where students are able to:

1. Make decisions one-step removed from themselves so they don’t feel “outed”.

2. Assume another identity, but it still matters in the group.

3. Propose ideas, disagree, and take a stand when they wouldn’t normally feel comfortable.

4. Say “No!” to bystanderism.

5. Do things that are out of their personal comfort zone, but a norm for their character.

6. Make a decision and see where the reality of narrative flow takes them.

7. Presently roll with the circumstances and assess what to do with consequences.

8. Make mistakes where it’s okay.

9. Adapt to find success through a series of failures. 10. Sort through problem solving as an individual and as a team.

11. Pretend to have strange goals or fears just to see what that feels like.

12. Face fears and renounce them.

13. Work on core life-skills for teens through role-play iterations of challenging and sticky situations.

14. Develop empathy and courage to build relationships as players and companions.

15. Let go of social constraints, expectations and alliances to try new approaches and strategies to relationships.

16. Learn to empower others-

Life-Skills Lesson Plans

Armed with the Teacher-Gamer Handbook: Level 1, educators have at their disposal 10 lesson plans to develop life-skills for teens and pre-teens through rpg tabletop gaming scenarios. 

Check out our blog for more examples and curriculum features.

The Curriculum Forum

An important addition to the Teacher-Gamer Curriculum, is the Forum. To give support to the Handbook, as well as roll out the additional resources for Teacher-Gamers, we have created a forum that allows participants to get help with setting up life skills lesson plans and customizing game play to their needs.

Testimonials

I love going on an adventure and discovering new things. It’s fun. You can use spells, craft and fight. You’ll probably freak out when you die.” 

– Eron (age 10)

“I obviously learned how to play D&D, however as I began to play more and more, I quickly learned to work better with others, and how to operate with them although we may have differing views on how to go about something.” 

– Patrick (age 14)